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Ferrari World Championship

Formula 1 racing on your smartphone? Well, yes, but with a few caveats! Read on...

Ferrari screenshot Ferrari screenshot Ferrari screenshot

Being both a bit of a Formula 1 fan and a Ferrari fan, I really couldn't resist this. No, we're not talking N-Gage here, this is a Gameloft title that happens to be nicely QVGA and S60 compatible. It's not even listed in Nokia's Download! system, which is bizarre because it plays really well. The buy link here is to ClickGamer's Ferrari World Championship page, which is where I bought my copy.

If you're thinking of PlayStation 3 Gran Turismo 5-quality racing here then think again. This is a Java game and runs (assuming you grab the appropriate version) on just about any phone under the sun. I was trying it on a Nokia N95, benefitting from the good sound from the speakers, the fast Java graphics engine and QVGA screen - I also tried it on the E90 on the external screen and it played fairly well, if a little jerky when there were lots of cars and scene elements on-screen at once. Racing is either from a 'behind the car' perspective or 'in cockpit' - both work well.

Ferrari screenshot Ferrari screenshot Ferrari screenshot

You'll quickly get the idea from the screenshots here, this is a fairly standard car racing game - but Gameloft have done a good job in keeping things as slick as possible and haven't disgraced the Ferrari name. 'Instant race' and 'Championship' modes give you two possible ways to frame your gaming, although each uses '3 lap' races, we're talking quick fix gaming on the bus or tube here, not extended sessions on your sofa.

Car control is just left/right by default, which sounds overly simplistic but there's an awful lot to watch on the screen and the track/action/track view/status messages all fly by at the speed of sound - for casual gaming, just worrying about the 'trajectory' is about right. If you get serious and master the art of winning, try the game in the more advanced mode, in which case you have to do all the braking yourself, which adds significant difficulty.

Despite the speed of the racing itself, Ferrari World Championship does its best to help you, with a colour coded (for braking purposes) 'racing line' overlaid on the track that you can try to follow, plus collisions with other cars and track-side obstacles are gently handled and you're steered in gentle fashion back in the right direction. So there are no violent 'how bad can I smash this thing up?' crashes!

Ferrari screenshot  Ferrari screenshot Ferrari screenshot

Of course, three laps isn't a lot and, once you're in first place after a lap and a half, you'll think the game's a piece of cake. Ah, but then your tyres blister and you run out of fuel - that's right, you'll usually need to pop into the pits at the end of lap 2 - kind of an ultra-condensed version of a real GP. When you 'pit' is up to you, doing it after lap 1 gives you enough fuel to get to the end of the race without further worries and can be a good strategy. Getting into the pits proved tricky at first, when the icon pops showing the pitlane approaching, you only have a second to mash d-pad right and veer the car away from the main track - you'll find you miss the pits altogether the first few times!

The pitstop itself is interesting in that, in order to power the mechanics into servicing the car, there's a mini-game to play. You have to follow a 'Simple Simon' like sequence as fast as possible, after which your car is sent back onto the track. Where, inevitably, you'll have lost half a dozen places and you'll have to battle to get back to the front. The logistics of cramming two hours of real GP racing into two minutes of gameplay mean that all this is rather artificial - but I found it enjoyably artificial.

 Ferrari screenshot Ferrari screenshotFerrari screenshot

There's extra depth, surprisingly, for a humble Java game, with the possibility of tweaking your car's tyre and wing settings in detail, or deliberately under-filling with fuel in order to gain extra advantage off the grid. To find this sort of modelling detail in this game is welcome and no doubt helps keep things realistic in terms of on-track physics and cornering, despite the forgiving collision mechanics.

In terms of gaming enjoyment, there's very little wrong with Ferrari World Championship. It's very odd that all the opponent cars are also Ferraris - surely a few extra colour schemes, Maclarens, Minardis, Renaults, etc. would have helped keep things more interesting? I also found the choice of soundtrack interesting - there's a selection of pumping MIDI trance music, but apart from the starting light beeps there are no engine noises - I was hoping for a throaty Ferrari roar from my steed. I guess synced digitised engine noise would have been far too much for a Java game.

Whether playing in 'Instant' mode, choosing where to race and gradually unlocking tracks one by one, or in 'Championship' mode, progressing in strict sequential fashion, Ferrari World Championship gets my vote, as one of the most addictive little phone/PDA racing games I've played in ages - after installing, I found I'd played a full four adrenaline-filled races before I'd remembered to take any in-race screenshots - I really was that involved in the challenge. For casual gamers, this is great value.

Steve Litchfield, All About Symbian, 22 May 2008

PS. If (especially in light of the current N-Gage furore) you're looking for a way to get  bought Java games from one device to another (e.g. after upgrading), see my FAQ on this in AAS's Support section.

Published by Steve Litchfield at 14:13 BST, May 22nd 2008

Categories: Games
Platforms: Series 60, General, S60 3rd Edition, UIQ 3

News Discussion

Hardeep1singh
Comment: I find it really wierd when people praise a java game. Java is only good for creating small applications or maybe card games, racing games like this or any game where quick reflexes are required, the game ends up being so slow, you almost lose interest.

I'd pick Asphalt 3 over this anyday.
Unregistered
Comment: True. A java racing game? Lol maybe in a few years.
ares
Comment: lol...you CLEARLY dont´know what you are talking about...java nowadays is very different...
krisse
Comment: [quote]I find it really wierd when people praise a java game.[/quote]

Try playing Sola Rola and you will change your mind. We gave it one of our ultrarare Mega Game awards, and Pocket Gamer gave it 10 out of 10. It's one of the best phone games I've ever played, and I normally play S60 and N-Gage titles.

[url]http://www.eidosmobile.com/solarola/home.php[/url]

(Incidentally the Java Sola Rola is nothing to do with the Flash game, they share the same characters but the games are totally different.)
argh
Comment: Great sound on the N95? Hmm. I find it very hissy (you can hear when the sound system turns on, even when no sound is being played) and on most games (Java in particular, but also native games) the sound does not have enough levels of control and is usually way too loud if you're not using a headset.

Why doesn't Symbian let you control the sound of Java games with the volume controls?
Unregistered
Comment: I second the "lol, java" comment going on.
krisse
Comment: Seriously, if you are sceptical about Java games do try Sola Rola.

I was VERY sceptical about them before SR, but now I'm totally open to the idea of high quality being possible in a Java title if the designers are willing to put the work in.

Sola Rola is more polished and graphically impressive than the majority of S60 games. It's not 3D, but the design is so clever, with deceptively sophisticated graphics and great music. I just couldn't stop playing SR, it was more addictive than any S60 game I'd reviewed. It's like Loco Roco crossed with Toejam & Earl, really weird and funny.

The problem with Java isn't the technology any more IMHO, it's the lack of willpower by the publishers. They usually prefer to just slap a famous name on a mediocre Java game and hope that the name will be enough.

Sola Rola on the other hand doesn't have a famous name, so it has to work much harder to get sales, and it certainly deserves them.
snoyt
Comment: I just loved Global Race a 3D java race game for the E90 that worked on several N-series phones to (N93/N95 etcc.) I think the graphics were better than Asphalt 3. I just wished there were more levels and compexities to the game. However for a free game the 5 or 6 tracks were very nice.

Any one ditching java must be completely unaware that good java code can and does produces programs as fast as native C++ code.
krisse
Comment: [quote]I just loved Global Race a 3D java race game for the E90[/quote]

Erm... the developer's site claims it was for Symbian, but is it possible to write native Symbian in Java code perhaps?
fernando20
Comment: what? no way Global Race is java, it's a sis. Where did you find this info?
winter
Comment: [quote]I find it really wierd when people praise a java game.[/quote]

A game doesn't necessarily need to rely on the latest/fastest/greatest technology to be good, but it must have a great team in its background.

Rafael Winter
[url]www.netvibes.com/rafael_winter[/url]

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