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Car Jack Streets

Car Jack Streets LogoIt's the cultural gaming phenomenon of recent years - Grand Theft Auto. It's the game that arguably 'made' a number of systems, with an impressive free form nature allowing you to roam and explore - the realism (and cartoon like violence, let's be honest) made it something millions want to play. Game developers the world over started working out how to make similar games, for a variety of platforms.

Now Car Jack Streets brings a Grand Theft Auto-like experience to the mobile phone, in a 700K-sized Java implementation. And it's pretty good... considering.

There are two main things in that consideration, and the first is the graphics. Unlike the recent "Grand Theft Auto 4: Moral Apocalypse", Car Jack Streets is not a full 3D experience - the city and your progress through it (and the game) is from a top down view. Those who are up on their history will realise that this is exactly like the first GTA game, so in a sense this is exactly how it should be.

Car Jack Streets Car Jack Streets

This has a good impact on the clarity of the graphics - you can make out where you are walking (or driving) and your objectives are always nicely targeted with a flashing circle. Navigating around the city might seem hard when you realise you have no map; but the inclusion of a basic GPS unit, which allows you to select a destination (e.g. Kirk's Auto Shop, who you can sell stolen cars to) and then points out the direction, means you can build up a mental map while not getting horribly lost on the way to a mission.

More on those missions in a moment, because the second thing to point out is the design team behind the game, and their thoughts on what makes a mobile game a good mobile game. Having left DMA designs to start up Tag Games, they worked on the original Grand Theft Auto, so there is a clear lineage of this title from the original 'run around and cause mayhem' GTA title - just not enough for any legal implications.

The game itself is based around completing short missions - these could be as simple (and legal) as delivering Pizza around the city (and getting paid an amazing $100 per pizza, that's a mighty fine slice or two for the driver to earn that much!) right up to being the getaway driver on a bank robbery, destroying the cars for sale at a new garage that's muscling in on the town's existing business, and putting the frighteners on people who aren't paying the Mafia their dues.

Car Jack Streets Car Jack Streets Car Jack Streets

And all of this is because you have dues you need to pay back the local crime boss. Frankie is a generous sort though, and he'll let you pay your million dollar debt off at the just for you rate of $50,000 a week.

All this is explained in the opening few minutes by your Uncle Murphy, who introduces the simple controls to you (cursor to move, fire/5 to get in and out your car, and */# to fire any weapon you've picked up). It's essentially a tutorial, and at the end of it you pay Frankie the first $5,000 of this week's money. Don't forget, or the boys come round, shoot you dead, and it's game over.

And when he says you have a week to get the balance, he means an actual week. Car Jack Streets is a real time game, so you'll have missions that need you to be at City Hall at noon, and you'd better be there, even if it is in two and a half hours time. The simple idea of using your mobile's clock to drive game events gives Car Jack Streets a certain longevity and stickiness - and Tag have rightly made sure that just a little bit of gaming every day (around ten minutes they reckon) will be enough to let you make your $50,000 a week.

Car Jack Streets Car Jack Streets

The City is expansive, and you'll be relying on your GPS in the first few days, although it didn't take me long to start recognising places and routes to more popular destinations, which lifts the game up from a 'follow the screen orders' to something a little more instinctive. The various vehicles all handle slightly differently, and not surprisingly sticking to the rules of the road makes progress through the streets easier (if a little slow). When the clock starts ticking on a mission, it's foot to the floor, power sliding, bouncing over reservations and taking short cuts down alleys and pedestrian walkways - and it's really fun; not least because the police are about and do their best to crack down on those breaking the law (that means you). There's no slowdown in the graphics, and it stayed responsive to my control inputs, no matter how busy the on-screen action became.

Car Jack Streets is a fantastic game - inside this you have a whole city to explore, with various factions to play off against each other, and fun to have. You can chop and change what you feel like doing at a moment's notice... and yet it can get quite repetitive if you play for long periods at a time. But that's not what it's designed for. Picking it up in the spare moments I have each day, Car Jack Streets is a great diversion, with just enough of a hook to keep me coming back for a little more. Definitely recommended.

-- Ewan Spence, Nov 2008.

And here's the official trailer for the game, via YouTube.

 

 

 

Published by Ewan Spence at 19:52 UTC, November 18th 2008

Categories: Games
Platforms: S60 3rd Edition

News Discussion

Tetlee
Comment: Ooh, this looks great, I've been wanting to go back to the quirky top down GTA's of old(GTA IV was a disappointment for me personally), this should fit the bill nicely until ChinaTown Wars gets released on the DS next Spring.

The download link is't working at the moment, or is it just a case that there isn't a demo trial for this game?
Ewan
Comment: Not aware of a demo unfortunatly, just the retail version.
Hooligooner
Comment: Can't find the price anywhere?
Tzer2
Comment: Gosh, that is a bit odd, no price marked anywhere on the site. That can't be good for sales.

And does that mobile purchase number work in all countries or just some?
Tzer2
Comment: I've dropped the publishers a line regarding price and availability, will post any reply in this comments thread.
Ewan
Comment: UPDATE: Some of you are worried on the pricing and availability on Car Jack Streets, so we got in touch with Paul Farley at Tag-Games. Here's his reply:

In terms of price then it’s £5 and can be downloaded direct by texting “GANG” to 80010 in Europe. Outside Europe you’ll need to check with your carrier. The game launches in North America on all major carriers from March 2009.

Hope that helps reassure you all.
Unregistered
Comment: You can of course play the original Grand Theft Auto which is massive using an emulator on the phone.
rcadden
Comment: Looks great, but it's completely silly that anyone outside of Europe has to wait till it hits their carrier. I get incredibly sick of companies who *only* release apps/games on carrier decks. Can't they do both? Heck, both Handango and MobiHand are great outlets that can handle the transactions and delivery, for those of us with unbranded handsets who can't use our carrier decks, or don't wish to.
Tzer2
Comment: [quote]Looks great, but it's completely silly that anyone outside of Europe has to wait till it hits their carrier. [/quote]

It's possible that the financial terms offered by US networks are more tempting than trying to market and sell a game directly.

I agree that networks have way waaaaaaay too much power, but if that's the reality then developers simply have to live with it. :-(

What's really needed is legislation that bans handsets from being locked. It wouldn't stop cheap handsets, you can pay for non-locked devices (cars, fridges, TVs) in installments too, it would just allow people to switch networks easily and so promote proper competition. Many countries have already done this successfully.



[quote]Heck, both Handango and MobiHand are great outlets that can handle the transactions and delivery, for those of us with unbranded handsets who can't use our carrier decks, or don't wish to.[/quote]

True, but they don't have a built-in presence on handsets, people have to somehow hear about retailers in order to visit them. Experienced phone users would know, but how many casual phone users have even heard of Handango?

Don't get me wrong, I would much prefer to see all games sold to everyone through retailers, but once again the captive audience of network-locked handsets with custom firmware is perverting market forces so consumers are denied proper choice.

Also, I've heard a lot of developers moaning about the terms offered by some retailers (naming no names...). In some cases the retailer actually gets most of the price of a game, with the developer only getting a minority of the total price.
rcadden
Comment: I can appreciate that it might be financially better to sell through the carrier, but why does that seem to be exclusive? Is there some clause that the carriers are pushing that says the same game can't be sold through off-deck means?

I don't mind if it's listed on carrier decks - by all means, whatever the dev needs to do to get the $$ in, knock themselves out. I'm just annoyed/frustrated that they don't seem interested in even making an offer to the educated among us who don't use branded phones.
Unregistered
Comment: Sadly, the download link reports "...not available for this handset" when I try to get it for my E71.
Unregistered
Comment: Same here for the E90. "...not available for this handset"
Tetlee
Comment: Damn, that is a silly purchasing restriction. Was going to buy this for my N93, looks superb for a fiver, but while my phone is a UK handset, I currently reside in Argentina so think purchasing over the air will be out the question for me.

Looks like I'll just have to wait in the hope they add an option to download to PC.

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