Alternative business models for commercial software
Until now, commercial software has generally been based around the traditional business model of selling a product directly to the user. Piracy is seen as a threat to direct sales, and many commercial publishers have responded to this with various kinds of DRM, but are there alternatives to the model which could make piracy irrelevant? Tzer2 takes a look at some candidates...
"There has been a lot of discussion on All About Symbian's comments threads recently about DRM, piracy and commercial software.
To get a bit of perspective on the situation, this article will avoid discussing piracy and DRM directly. Instead, we're going to concentrate on alternatives to the traditional commercial software business model. At the moment commercial software is mostly sold the same way things like books or apples or cars are, you give the makers some money and they give you the product. But how else could commercial software production be funded?
In short, are any of the following business models viable for software? If they're not viable, is there really any alternative to the current model of selling software directly?"
Published by Steve Litchfield at 18:09 UTC, August 24th
Categories: Miscellaneous, Industry, Editorial Thoughts
Platforms: General
News Discussion
in many countries the price of 10$ is just like free...while in other countries the 10$ is really expensive.
for me..in Iraq no problem about the price but the methods of paying is limited to master card...the pay pal will be hacked...i assure it.
> Advertising money comes from products we buy, so their prices have to be slightly higher to cover the cost of the advertising.
While it's true that advertising costs money and so the money has to come from somewhere. It all depends on who pays for the cost of the advertising and the effect. If the advertising increases the sales volume so that it more than covers the costs, then the price can come *down*.
What the Symbian space needs right now is an AppStore that copies Apple's one bit for bit on it's good points and improve on its weak points. It's as simple as that.
Note that users aren't willing to use credit cards or sign up for payment services just to buy something that costs $0.99.
It's all in the implementation as to whether it is successful or not...if they can present the adverts without offending the user (on such a small screen).
Symbian devices are preferred by techies whereas an Average Joe is more likely to fall for an iphone, the chances of an average joe getting his hands on cracked iphone apps is much lesser than a techie getting his hands on cracked symbian stuff.
I guess that's the reason why Apple's app store has become so successful while the original Nokia Download! still stands neglected by everyone.
Symbian devices are preferred by techies whereas an Average Joe is more likely to fall for an iphone, the chances of an average joe getting his hands on cracked iphone apps is much lesser than a techie getting his hands on cracked symbian stuff.
I guess that's the reason why Apple's app store has become so successful while the original Nokia Download! still stands neglected by everyone.[/quote]
I have to say I disagree. The apple appstore might follow the same line as Nokia download, apart from that its worlds apart.
For starters whats available on Nokia download is absoloutly tiny compared to whats actually out there.
Add to that its impossible to actually search download for what you want, its just badly categorised.
I for one, would use download (and buy apps) from it, if it was usable.
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