An Obituary for the N-Gage
With the announcement that Nokia are closing the N-Gage service, Ewan has been looking back at the troubled gaming strategy from Finland, from its launch in 2003 to today's ticket to Dignitas in an Obituary for the Nokia N-Gage (2003-2009). We'll pass on any messages of condolence to Finland you may wish to leave.
N-Gage
(aka the Next Generation Gaming Platform)
Died aged 6 of neglect and misunderstanding,
October 30th 2009, Helsinki, Finland.
Born October 7 2003, Helsinki, Finland to a proud parent company, Nokia, the N-Gage had a difficult birth as it struggled to overcome physical defects that, while revolutionary in vision, left many people wondering what had happened during the design and testing period of the initial handset – concerns that would be repeated throughout the life of N-Gage.
I've made mistakes and its no disgrace,
the final page that I can't erase
even though I look back on my past,
could have loved you more could have made it last
Time has changed me I hope you'll see,
no one could bring your love to me
The fork in the road looks more like a knife,
when the cards have been dealt and pains in your life
my time has come there ringing the bell,
so long my love, goodbye and farewell.
Lost Love, by T. P. O'Connell
The full obituary can be read here.
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Published by Ewan Spence at 19:57 UTC, October 30th
Categories: Software, Editorial Thoughts
Platforms: General, N-Gage, S60 3rd Edition, N-Gage, S60 5th Edition
News Discussion
But it is more than that. It is normal from all the phone users the N-Gage to be a niche, because put it simply smartphone is a niche in Nokia phones.
And N-Series is a niche in smartphones (considering all E-Series, Xpress Music and X-Series, N-Series, and number series running s60 OS) so there was no problem N-Gage was a niche in Nokia...
The bad move is when a company closes something with no replacemnt on the same level.
This happens with N-Gage closing – the N-Gage platform had a community behing with FRIENDS, network gaming, reviews, discussions and much more, and this can be only patially replaced by Ovi gaming, some features will never be replaced.
So then, Nokia did a very bad move because maybe that “niche” of users were core funs of the N-Series. And Nokia lost that 5% or 10% or 20% of users which will be certanly attracted by the many gaming titles on other platforms.
Why would any company close something with no replacement at the same level?
In my opinion, Nokia should have announced that they rename N-Gage as “OVI-Gaming” or “OVI N-Gage Games”, keep the platform and completely integrate it in OVI with keeping the accounts, the people inbox, messages, reviews. Of course, that means Nokia had to do the integration of N-Gage in OVI, but they did not want that, they took the sort way and said bye-bye.
I would not be surprised if Nokia will also CUT ANY OTHER SERVICE in the future, CUT Share on OVI, cut OVI MAIL, CUT even OVI MAPS, cut Ovi Music, etc because of the same reasons: they were niche…
N-Gage was a service loved by many gamers, they had friends on the N-Gage platform, partners to play with and Nokia instead of keeping the accounts and merge them into OVI, they simply delete this.
BAD MOVE Nokia.
Does Nokia really hate its customers? Does Nokia really care about us?
Another mistake accepted by Nokia.
3d hardware.....check
N-gage quality standards.....check
Xenon......still waiting
I can thank the original N-gage for starting my whole smartphone obsession in the begining of 2005. The realisation that I had actually bought myself a "PDA" which caused my old Ericsson to go skitting across the floor and elevated my Taco to Main Phone status.
I think the N-Gage generation had three noticeable flaws to it.
1) It took too damn long for them to release it, they started to talk about releasing N-Gage to multiple S60 devices back in 2005, but we didn't see it until 2008.
2) Due the fact it took them so long, the initial N-Gage compatible devices, turned out to not be compatible with N-Gage at all, like the N73 and N93.
3) And most importantly, the poor selection of games. Besides the Dirk Dagger games, there aren't really anything that offer much of a story and at the same time the DD games offer a very poor replayability. The original N-Gage had some great RPGs like Rifts: Promise of Power and Shadowkey, but none of that on the N-Gage platform. Same with excellent turnbased games like Pathway to Glory and Civilization but none of that here either. And the kind of game I want to play the most, are RPGs. Instead we mostly got lightweight casual games, which isn't really that different from the java games available.
Are there n-gage specific APIs?
Are there n-gage specific APIs?[/quote]
Yes, the N-Gage SDK has its own API set (without any "Symbianisms" like active objects, leaves, descriptors, etc.). The core graphics and audio APIs are separately available as RGA, Real-Time Graphics & Audio, on Forum Nokia. However, that does not include anything that relates to online/community gaming (Arena), game licensing, etc.
N-Gage is not being rebranded here. It will be gone when the systems are shut down and support stopped.
1) Nokia HAS to make everything SO DIFFICULT. Despite having the same OS on all N-gage devices, the capability was added in ugly chunks and sputters. Even today, some phones don't have it at all for no apparent reason.
2) The app took ages to load, and it was always half-baked. There was no advantage at all to playing N-gage versions of popular games except having to put up with endless button click s and unwieldy interfaces so typical of Nokia. The app mostly loaded on C: drive in many sets, effectively killing any halo effect of N97 in the process.
3) Major publishers openly expressed their disgust with the Nokia model
4) Good games were few and far between, and the lack of re-downloads killed any joy.
5) The phones supporting the platform were disparate in size and form factors, necessitating awkward control configurations and a mess of portrait/landscape ability. Example: N81 (the WORST, most CRIPPLED N-series of all time) did not have motion sensor or graphics acceleration, yet supported landscape gaming. N82, with BOTH, stuck to portrait.
6) The graphics were crippled by lack of 3D hardware in supporting phones, and the horrid QVGA resolution on screens that are tiny by today's standards.
7) It seems that what comes naturally to competitors, Nokia take ages to understand and implement. The list is endless: multiple desktops, kinetic scrolling, easier syncing, widgets, re-downloads etc. That's why they are suffering loss of market share.
8) I found the n-gage site to be horrid in design, in being handset-centric rather than game-centric.
9) The phones came with no preloaded freebie games.
Nokia? Oh yes, Maemo 5. Beyond that....sigh
look at the iphone gaming, the reason it is so good and popular is because the iphone has top end HARDWARE so the gaming experience is worth it. is this really so hard for nokia to have figured out? i don't care about the excuse that they wanted to have Ngage reach as many phones as possible. they should have made an entire range of top end phones with 3d hardware for the Ngage platform. then it would have had a chance to take off. instead they watered it down by making every cheap hardware phone attempt to be Ngage compatible, and look where things went. dead.
these things are not rocket science, i don't understand why nokia can't figure them out.
look at the iphone gaming, the reason it is so good and popular is because the iphone has top end HARDWARE so the gaming experience is worth it. is this really so hard for nokia to have figured out? i don't care about the excuse that they wanted to have Ngage reach as many phones as possible. they should have made an entire range of top end phones with 3d hardware for the Ngage platform. then it would have had a chance to take off. instead they watered it down by making every cheap hardware phone attempt to be Ngage compatible, and look where things went. dead.
these things are not rocket science, i don't understand why nokia can't figure them out.[/quote]
You've hit the nail on the head at a slight angle, but basically you're right.
The N82 & N95 still have hardware thats got considerably greater gaming potential than any of the current releases bar the N900.
And to be honest, even the N900 lags behind the iPhone - almost the same hardware, bar the graphics abilities, which have about half the processing power of that in the iPhone.
I really had high hopes on the N95 platform for gaming, and Nokia decided against offering the 3D support for the N-Gage platform - utterly ridiculous.
Apples success is also down to the relative ease of development.
Nokia seems to have an allergy to common sense at times, and seem to go for the lower common denominator. Platform sharing does make sense wrt economies of scale, but to be honest does it really make sense for the end user if they find out that their shiny N97 has the same basic processing abilities (ie gaming) as the 5530 at a third/quarter of the price? Every S60 touch device from Nokia has the same processor, clock rate and memory.
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